Friday, August 31, 2012

RAD Telemetry 1.1m released!

We just released a small point release for RAD Telemetry.  The run-time protocol has changed, so be sure to upgrade the SDK, server and Visualizer simultaneously!

Run-Time

  • Enhancement: updated WiiU support to 2.07.02 SDK
  • Bugfix: Stack corruption here if there were more than 128 PDBs or MAP files discovered
  • Change: Raised maximum number of discoverable MAP/PDB files to 256 (don't worry, we fixed the previous bug too, we didn't just raise the limit =) )
  • Change: TMZF_PLOT_TIME_EXPERIMENTAL promoted to TMZF_PLOT_TIME

Visualizer

  • Change: Linux Visualizer now searches executable directory for license key in addition to the Telemetry data directory
  • Enhancement: VScale setting is now saved

Other

  • Bugfix: Symbol data after symbolization was not stored to disk properly
  • Change: Edited UE3 integration docs for better error handling

Friday, August 10, 2012

Valve talks about using Telemetry in L4D2!

Valve is using Telemetry for profiling some of their games, including Left 4 Dead 2.  In his talk at SIGGRAPH, Rich Geldreich mentions us.  Thanks Rich!

http://www.forceflow.be/2012/08/09/valve-left-4-dead-2-on-linux-talk-at-siggraph-opengl-anniversary/

Monday, August 6, 2012

RAD Telemetry 1.1L Released!

Welcome to the August 2012 release of RAD Telemetry!  This is mostly a maintenance release, however there is one significant feature that some customers have requested -- the Visualizer is now available for Linux!  Currently it's in beta and supports Ubuntu (32 and 64-bit) and Gnome.

Run-Time

  • Enhancement: PS3: stackwalking is now more robust and no longer requires debug library support (-ldbg)
  • Change: PS3: We now build against SDK 3.7.0
  • Change: WiiU: SDK 2.06.02 is now supported (and required)
  • Change: minor bugfixes and changes

Visualizer

  • Enhancement: beta support for running on Linux (Ubuntu 32/64 with Gnome/Nautilus)
  • Enhancement: OS X: Should now have feature parity with Windows version
  • Enhancement: Experimental "sort by duration" option when finding zones
  • Change: minor bugfixes and changes

Server

  • Change: Minor bugfixes and changes

Other

  • Change: minor update to UE3 integration documentation

Monday, July 9, 2012

RAD Telemetry 1.1k released!

That was quick!

We found a bug in 1.1j that necessitated a quick release with a bugfix.  The bug only affected those who had been using 1.1j either as an upgrade or for evaluation.

EDIT: 1.1k now has WiiU support, including support for the latest Nintendo SDKs.

1.1k does not have WiiU support in it, we're working on separate update with additional WiiU support in the coming week (hopefully).

Monday, July 2, 2012

RAD Telemetry 1.1j Released!

Welcome to the July 2012 release of RAD Telemetry!  This month we've done some bug fixing, incremental updates and support for the Linux and WiiU platforms, and implemented some experimental features specifically requested by our customers!

Run-Time

  • Change: The run-time protocol has changed, so be sure to upgrade your server and run-times simultaneously!
  • Bugfix: tmGetVersion was returning values inconsistent with the values in telemetry.h
  • Enhancement: EXPERIMENTAL, CONTACT US BEFORE USING!  TMCT_USER_PROVIDED callback registration for your own storage and/or transmission of run-time data.
  • Enhancement: Additional support for unannounced platform
  • Enhancement: Updated WiiU support
  • Enhancement: Enhanced Linux and OS X symbolization support

Visualizer

  • Bugfix: Starting with 'Autostart Server' disabled resulted in a crash
  • Bugfix: Zooming in too far in the Visualizer would make everything disappear in some instances
  • Enhancement: Vertical zone scaling (Ctrl-Mousewheel) state is now saved
  • Bugfix: 'Import' of data files would sometimes crash if the imported data was very small

Server

  • Change: The run-time protocol has changed, so be sure to upgrade your server and run-times simultaneously!

Other

  • Change: Cleaned up some obsolete documentation
  • Bugfix: Fixed documentation error for some tmPlotXXX variants

Thursday, June 7, 2012

RAD Telemetry 1.1i Released!


As promised, continuing our monthly releases with performance tweaks and more platform support.

IMPORTANT: This change requires a full upgrade and rebuild, and the tmPlot API will fail to compile.  We apologize for the minor inconvenience, but we needed to add a parameter to the tmPlot APIs and figured doubling the surface area of those APIs for one parameter was probably not a good long term direction.  The new parameter is a 'flags' parameter that you can just set to 0 and everything will work.

Run-Time

  • Change: Protocol change, so make sure server and run-time are both upgraded!
  • Change: tmPlotXXX APIs have been changed, an additional parameter is now required -- you must recompile and relink!
  • Bugfix/Change: TM_VA_LIST parameter is now expected to be a va_list* instead of a va_list
  • Change: Added TM_SLOW define that is set on platforms with very slow networking and timestamp querying (currently iOS)
  • Bugfix/Changes: additional support for unannounced platforms
  • Enhancement: TMCT_FILE support for iOS and PS3
  • Bugfix: GPU D3D crash bug fixed

Visualizer

  • Bugfix: certain object path names would crash plot display
  • Bugfix: fixed missing newline when printing callstack in tooltip
  • Enhancement: symbolization support enhanced for Linux and OS X

Server

  • Change: Protocol change, so make sure server and run-time are both upgraded!

Monday, May 7, 2012

RAD Telemetry 1.1h Released!

We're back on our monthly release schedule -- this month we have bug fixes, performance improvements and some new platform support!

BETA iOS SUPPORT IS NOW AVAILABLE!

Run-Time

  • Enhancement: we now have iOS support!
  • Enhancement: additional support for unannounced platforms, please contact sales3@radgametools.com for more information
  • Enhancement: additional enhancements for the WiiU platform
  • Enhancement: quad buffering of Telemetry write buffers enabled on all platforms (previously this was only on PS3 and 360)
  • Bugfix: RADEXPLINK definition mismatch if NTELEMETRY was defined and another RAD product was included
  • Bugfix: PS3 strings were sometimes not sent over properly in some edge cases
  • Bugfix: tmShutdown now compiles to TMERR_DISABLED instead of an empty statement when NTELEMETRY is defined
  • Bugfix: handshake timeout now honors the timeout parameter to tmOpen instead of being hardcoded to 1s
Visualizer
  • Change: removed confusing and vestigial tab 'Memory'
Server
  • Bugfix: server is more tolerant of unknown string references sent by the run-time
  • Bugfix: when -keeptmp was specified and the server connection crashed, the *.00 file was inadvertently deleted.  Fixed.