This is a maintenance fix for Telemetry 1.1. As always, update all components in tandem!
Runtime
- Change: TMXERR_GPU_INVALID_CONTEXT is now returned by the tmxGpuInit functions if a NULL context is passed
- Change: Fixed spurious warnings when trying to close a NULL socket (now silently ignored)
- Bugfix: Unused parameter warning in tmxgpu
- Bugfix: Dynamic strings were not working properly on 32-bit OS X run time
- Bugfix: tmSendCallStack did not send proper data when given a callstack previously fetched via tmGetCallStack
Visualizer
- Changes: Zones are no longer arbitrarily split across frame boundaries
- Bugfix: Context switch rendering on 360 regression for 1.1
- Bugfix: Newlines were not always handled correctly in license file leading to "Corrupt Visualizer license" messages
- Bugfix: Minimize-then-maximize to black screen
- Bugfix: Visualizer's spawned editor is now found in path instead of requiring a full path name
- Bugfix: TMMF_ZONE_LABEL was inadvertently replacing labels even on aggregate zones (e.g. LOD zones)
- Bugfix: thin zones were incorrectly colored as LOD zones
- Bugfix: Visualizer plugins were occasionally not found at startup
Server
- Bugfix: Unbalanced leaves with enters were causing intermittent server crashes
Other
- Bugfix: Symbolizer bugs fixed
- Enhancement: Symbolizer now works correctly on OS X
- Enhancement: Additional platform support for symbolizer
- Change: UE3 integration docs updated
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